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Sunday, July 31, 2011

Lizzie McGuire Gameboy Advance Cheats

Mini-games
Get to level 20 in the Attack Of The Cheerleaders to unlock two mini-games. For every five levels onward, you will unlock two more mini-games.

Saturday, July 30, 2011

Lion King Gameboy Advance Cheats

Level Passwords
Level - Password
2 - 63NSBY2
3 - 80FSBX8
4 - GV9NSN2
5 - 8WNF2N8
6 - 2V10FWO
7 - Q9B2WHV
8 - D3J8P3V
9 - VPD+XKJ
10 - 456P67L

Friday, July 29, 2011

Lilo And Stitch Gameboy Advance Cheats

Ending
Enter the following password: Pineapple, Pineapple, Pineapple, Pineapple, Stitch, Stitch, Stitch.

Final Challenge Level
Enter the following password: Lilo, Pineapple, Flower, Pineapple, Gun, Gun, Stitch.

Rescue Level
Enter the following password: Flower, Scrump, UFO, Gun, Gun, Gun, UFO.

Escape Level
Enter the following password: Stitch, Scrump, UFO, Gun, Rocket, Scrump, UFO.

Junkyard Planet Level
Enter the following password: UFO, Rocket, Stitch, Rocket, Rocket, Scrump, Stitch.

Space Cruiser Level
Enter the following password: Lilo, Rocket, Stitch, Rocket, Rocket, Scrump, Stitch.

Mothership Level
Enter the following password: UFO, Scrump, Stitch, Rocket, UFO, Stitch, UFO.

Beach Level
Enter the following password: Stitch, Stitch, Stitch, Stitch, Stitch, Stitch, Stitch.

Thursday, July 28, 2011

Lego Knights' Kingdom Gameboy Advance Cheats

Super password
Enter YZZVZYZ as a password for all levels completed, Last Man Standing option, Lord VladeK and all pieces of his armor, and all lost key parts.
-------------------------------------
Status - Password
Citadel Of Orlan complete - TVPGGYZ
Trials Of Jayko complete - DBBHBDD
Desolate Moorlands complete - YVPFBYZ
Free The King complete - VVZPVYZ
Grand Tournament complete - KVPZPYZ
Danju's Story complete - WTZKFKZ
Jayko's Story complete - IFSHBDP
Rascus' Story 67% complete - SFVBFBZ
Santis' Story complete - WTVFBFZ

Last Man Standing
Find all four pieces of the Lost Key to unlock the "Last Man Standing" option.

Wednesday, July 27, 2011

Lego Island 2: The Brickster's Revenge Gameboy Advance Cheats

Get Skateboard
If you don't have a skateboard go left from your house to the intersection. Then go down across the road then keep going down. When you get to the corner go right. once you have gone a bit the Brickster will give you a skateboard.

Castle Island
Go to Darren's house and in his backyard you will find the Hospital page then go to the Hospital's mailbox. When you get there the patient will give you a ticket to Castle Island. Go to the Ferry Peir and a ferry will take you to Castle Island.

Hidden Card
Start at your house. Keep going left til you pass the clubhouse. Then go up until you get to a house. Then go where the door is, then down and right into the garden. Then go behind the house and you will find the hidden trading card.

Hint: Wrenches
Go south from the tunnel leading to the south part of the Island. Near the farm at the south part of the Island.

Tuesday, July 26, 2011

Lego Drome Racers Gameboy Advance Cheats

Quick Start
Hold A when the '1' appears during the pre-race countdown to get a quick start.

Monday, July 25, 2011

Lego Bionicle Gameboy Advance Cheats

Gali mini-game
Enter 9MA268 as a name. Alternately, successfully complete the game as Gali.

Kopaka mini-game
Enter V33673 as a name. Alternately, successfully complete the game as Kopaka.

Lewa mini-game
Enter 3LT154 as a name. Alternately, successfully complete the game as Lewa.

Onua mini-game
Enter 8MR472 as a name. Alternately, successfully complete the game as Onua.

Pohatu mini-game
Enter 5MG834 as a name. Alternately, successfully complete the game as Pohatu.

Tahu mini-game
Enter 4CR487 as a name. Alternately, successfully complete the game as Tahu.

Mini-Games
Enter as a name to the corresponding mini-games:
-------------------------
9MA268 - Gali mini-game
V33673 - Kopaka mini-game
3LT154 - Lewa mini-game
8MR472 - Onua mini-game
5MG834 - Pohatu mini-game
4CR487 - Tahu mini-game

Master code
Enter B9RBRN as a name.

Cheat mode
Enter one of the following codes as a name and select "End". Press A, Start, B, Start, then select "Quit Game", "Yes", then "No".

Hint: Tools
Press Select during game play, then hold Select and press L or R to switch tools.

Hint: Good restart
After losing a life, save the game as your mask falls off. The game will resume with 150 Vuata Maca berries, and you will have one dot less than full health.

Hint: Launcher
When using the launcher, sometimes you need to shoot in one place and pull in another.

Hint: Madu Cabola fruit
To stock up on exploding coconuts go to Ga-koro and move to the bottom left of the screen. There should be some there. Get them and exit the screen to the next area, return, and there will be five more there. Get them and repeat the process to get as many as desired.

Sunday, July 24, 2011

Legends of Wrestling 2 Gameboy Advance Cheats

Bonus wrestlers
Finish a season in the world region in career mode with a 100% audience rank to fight another wrestler. Beat him to unlock him in every other mode.

Saturday, July 23, 2011

The Legend of Zelda: The Four Swords Gameboy Advance Cheats

Silver Keys
Complete each level with a team score of at least 1000 rupees, then defeat Vaati.

Rupees
Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue Rupees.

Collect at least 100 Rupees anywhere in the game. Then, go to Kakariko Village, and head as far south of the town as possible. Go all the way down where there are three houses where you picked up the Book Of Mudora. Go to the house on the bottom right and enter. Pay the thief 20 tokens and select a chest. You can keep doing this as long as desired and begin to build up Rupees.

There is a place near the Desert Of Mystery with two big green rocks that you can pick up with the Power Gloves (one in front and one behind) Pick up the one behind it and go in the passage that was under the rock. There are ten pots inside, and under each is a Rupee. This can be done before and after you defeat Agahnim as many times as desired.

Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.

Get 100 rupees by any method. Go to the forest and enter at the top by the wood cutter's house. Then, keep going forward and you will find a log. Enter it. When you are inside, pay the man to open a treasure chest. Open the middle one. You will get 300 rupees. Exit and do it again until you get 999 rupees.

Go to the house in eastern Kokiriko Village where the lady is guarding. Go into the house , pull on the picture, and collect the rupees. Leave and dash into the tree in north-eastern Kokariko Village. After that, kill all of the guards and enter the house again. Pull on the picture and you should get 80 rupees. Note: You can only do this trick after defeating the wizard (Agahnim) for the first time.

Note: You must have the flute for this trick. Play the flute and let the bird fly you to the dot that has the 8 on it. Continue north until you make it to a fairy cave. Inside will be a statue of a fairy. Ram into the statue and a sparkling bee will appear. Catch it and sell it to the man that sold you the bottle to at Kakariko Village. He will give you 100 rupees. You must have the flute and have the bird free -- if you do not, the bee will attack the bird post.

Drain the fountain to the east of the desert, then grab a fish. Walk to Kakariko Village, and the man will trade 5 rupees, a magic container, a heart, an arrow, or a bomb for it.

When you are walking around and see a rock that is glistening, hit it as many times as you can. It will send out rupees. Be careful and do not over hit it, as lit bombs will appear.

In the Dark World, go to where the graveyard used to be. In the upper right corner is a pile of rocks that you can dash into. Slay the enemy nearby and ram into the big pile. A red rupee will appear. Leave by going to the screen to the left, then return. Ram the rocks again and another red rupee will appear. This can be done as many times as desired.

After getting the bug net and the whistle warp to section 8 on the map, follow the path to the healing cave with the fairies. Dash into the statue and retrieve the bee that appears (the Good Bee) and take it to the villager in Kaikaro Village where you bought the bottles. Unleash the bee and he will pay 100 rupees for it. This trick can be repeated as many times as desired.

Free Green Potions
This trick requires the Zora's Flippers, the Power Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north through the rocky area with the bomb throwing person. Head north and pick up the small white rock. Continue north. Work your way past the Witche's Hut and go all the way east on that screen. Pick up the big white rock and exit to the east. When you get to the dashable rocks, destroy one and hook around to the ledge. Make your way north. Jump off the ledge down to where the crabs are located and go north slightly more. Swim into the waterfall. This is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield and your Boomerang if desired. If you throw an empty Bottle in, the Faerie will fill it with Magic Potion. Repeat this as often as desired.

Riddle quest
Obtain ten medals in the Four Swords multi-player mode. You can start a riddle quest with the Lumberjack in Link To The Past. Complete the Riddle quest to obtain the Hurricane Blade special move.

Super bomb
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Ice Rod
Go to where the witch's hut is located and pull up the rock. Go south, then go east. There will be two caves, one open and one that needs to be bombed. Bomb it to get the Ice Rod.

Extra bombs or arrows
Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.

Hero Keys
Complete each level with a team score of at least 5000 rupees, then defeat Vaati.

Gold Keys
Complete each level with a team score of at least 3000 rupees, then defeat Vaati.

Deflect laser beams without Mirror Shield
Use the hookshot, and if timed correctly, it will deflect the beam from the menacing one-eyed statues in dungeons. Keep the angle of your deflection at a degree to the beam's attack, or else it will not deflect.

Getting the cape without the Titans Mitt
You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

Go to Hyrule Graveyard in the Dark World. Go to the pile of rocks at the top that is blocked. Slash one of the two small bushes then use the Magic Mirror to go to the Light World. In the Light World, it will become a tombstone. Be careful of the little flying enemies. Dash at the tombstone and it will move, revealing a staircase. Go down the stairs to find a chest. Open it to get the magic cape. Note: It has limited power, so do not use it all of the time.

Steal the man's sign
When you find the man standing next to the sign that tells you not to take it, take it. Then, go into the desert or back where you entered from. The man will disappear, but you will still have his sign. You can toss it or try to return it. If you try to return it, you will notice that he already has a replacement sign in the ground.

Instruction manual error
Under the items for A Link To The Past, the Roc's Cape is listed. However, it is really the Magic Cape. The Roc's Cape is only in The Four Swords.

Cave entrance
Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.

Fly
After doing the "Run very fast" trick, run into a wall and hold Up. You will be bump and go higher each time. If you stop, you will appear at the bottom of the screen.

Run very fast
Stand on a flight of stairs and use the flute. Just before the duck picks you up, start to dash. Cancel out of the destination selection by pressing B. When you land, you should be running very fast. If you get hit by an enemy while running fast, run up a flight of stairs and you should be running fast again. When you switch to a different screen you will return to normal walking speed.

Magic container
Freeze an enemy with the Ice Rod then hit it with the Magic Hammer. You will most likely get a magic container.

Turbo dig
When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.

Nintendo 64 sounds
Swing your sword and Link will yell as he does in both of the Nintendo 64 games. When you fall in a hole, walk on big stairs, or get hurt, the game will have the sound effects of the young Link in Legend Of Zelda: Ocarina Of Time, and normal Link in Legend Of Zelda: Majora's Mask.

Multi-player mode: Shoot beams
Complete all three dungeons in the Light World, and collect the three Pendants. Then, go to the woods and retrieve the Master Sword. Save the game and select "Quit". Reload the game and a message will appear, stating that you can now shoot beams from your sword. This is a very helpful alternative to the bow. Note: It cannot perform the same tasks of the bow, such as shooting the statue's eye.

Slicing signs
Walk up to any sign and swing your sword at it. It should get cut in half and disappear.

Bug catching net
The bug catching net can be used as an alternative to reflect magic back at Agahnim.

Fairy from pot
Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.

Potion from Fairy
Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.

Dodge the Weathercock
When you awaken the Weathercock, you can have him take you places by standing still until he flies to pick you up. If you move around, there is a chance he will miss you.

Catching the running man in the village
The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.

Hidden bee
There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

More money for fish
Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.

More money
Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear.

Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed.

Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.

Upgrade fountains
There are two upgrade fountains. Throw your bow, sword, or other item in and sometimes it will get upgraded. To find the first fountain, remember where the ring of rocks is located in the Dark World. North of there in the Light World is a cave behind a waterfall. Swim there and only throw in your shield or your boomerang. To find the second fountain, on the Pyramid Of Power is a crack in the wall that only a super bomb can break. Use a super bomb to blow a hole in the wall and toss in the tampered sword (Lv. 3 sword only) or your bow. If you toss in items, say that it is yours. Toss in an empty bottle and get a green potion back.

Curse
In the Light World. go to the smithy's house. Use the hammer to knock down the post. Then, jump into the hole. Go into the top cave and you will see a red jar. Put some Magic Powder on it. A bat will appear and says that it will curse you. After you do this, any item that uses magic will only take half of what it used to. However, when you do this every time you get hit and it will hurt double.

Ring of rocks
There is a river past the Potion Shop with the Zoras. In the Dark World, there is a very useful item that you need to complete the game. Near the beginning of the river in the Dark World is a sign that says "Curse All Who Throw Things Into The Ring Of Rocks". Throw a rock. A monster will appear and ask to be left alone. He will give you something. Agree and claim your new item.

Talking trees
In the Dark World, put a Bomb in front of a tree. After it explodes, the tree will spit out a Bomb. After it explodes, you can talk to trees. You can do this to all trees that connect to other trees. They will give you hints.

Disappearing sweeping woman
When you have the Magic Powder you can make the old woman that is sweeping the village disappear.

Defeating the big moth Boss
When facing the moth boss in the Dark World dungeon 3, unleash some bees on him. He will fall in a few seconds.

Quick way to Gannon's Tower in the Dark World
Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon's Tower.

Get into The Dark World before getting the Master Sword
This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.

Advance to the Fourth Dark World level
This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.

Extra energy
If you hit an enemy with the Ice Rod and kill him with any weapon you will get energy.

Extra lives in dungeons
Use the magic powder on the white-and-red flying skulls to transform them into fairies.

Avoid tile damage
In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.

Chicken attack
Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.

Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.

Entering dungeons
Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.

Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.

Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.

Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.

Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.

Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.

Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.

Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.

Thieves' Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.

Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.

Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.

Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.

Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.

Bottles
In the village where you see the man with four bottles, talk to him, and he will give you bottles.

Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can.

After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.

To get the fourth bottle, Go to where smithy would be in the Dark World. Sooner or later, a blue chest will appear. Bring the chest to the ex-thief by the desert in the Light World. He will ask if you will keep it a secret. Answer "Yes" and he will open the chest.

To acquire the bottle in the Dark World, use your Magic Hammer to pound the pegs that block you from your house east of the Village Of Outcast, then touch the locked chest inside. It will follow you. Go outside and use your Magic Mirror to the Light World. Lead the chest to the anonymous man (with the sign). You will find out that he is a lock-picking thief.

To get the final bottle, go to the blacksmith in the Dark World. There will be a chest here that you cannot open. Link will take it with him. Take it to the man near the desert, sitting next to the sign in the Light World. He will open it and give you the bottle inside.

The Three Pendants
Pendant 1
Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.

Pendant 2
Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.

Pendant 3
Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.

Free life and magic medicine
Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.

Get the lamp in Hyrule Castle
When you start, do not open the chest in Link's house. Instead, just leave. When link gets the sword and shield, go to the next staircase then go right. Open the chest in Hyrule Castle to get the lamp instead of five rupees.

Get Red Shield without entering Dark World
You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.

Run away from your Boomerang
Note: This trick only works with the Blue Boomerang. To get your Boomerang to chase you, first hit the Boomerang off a surface. Then, run away in a direction away from where you threw it. For example, if you threw it to the left, run down or up. If done correctly, your boomerang should chase you and not catch up until you stop or move a different way.

Get Magic Boomerang earlier
Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.

Magic Boomerang
Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.

Silver Arrows
Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.

Silver Sword
This is the sword obtained from your uncle at the beginning, when you go in the castle.

Master Sword
This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press A + L after getting the Master Sword, then go back to the castle and show it to Zelda.

Tempered Sword
You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.

Golden Sword
This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.

Random items
Go one screen down from Link's house. Near the Fairy Cave, you should find a strip of grass with a soldier in it and a bush to the left. Run through the strip of grass with the Pegasus Boots. You should find a beetle (not very obvious) turned on its back. It should say "Fine take it, thief" and you should get a random item (not dungeon). Note: You may need to do this a few times. You can repeat this as many times as desired.

Transformations
Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady. The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags. If you throw magic potion on a bee it will turn into a fairy. If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.

Selling bee for rupees
You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.

Rupees or bees
If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.

Tempered Sword before level 2 in Dark World
Do level 1 dungeon in the Dark world and then go to the Village and into the level 4 dungeon in the dark world. Then go into it halfway to get the titan's mitt. Go by the Library south of the vilage to find a little frog-like thing and use your magic mirror and take him back to the blacksmith and give them your master sword and they will temper it to give you the tempered sword. It should make it real easy for level 2-5 dungeons in the dark world.

Friday, July 22, 2011

The Legend of Zelda: Classic NES Series Gameboy Advance Cheats

Level-2 Sword
Beat L-3. Then go to the top of the waterfall to find an old man with the mastersword. This sword kills enimies with one less hit.

Level-3 Sword
Beat L-6 then go to the top right corner of the graveyard and then push the third tomestone in the second row to find a staircase. Enter to find a man with the LENGENDARY SWORD. This sword will take 2less hits than the first sword and 1 less hit than your second sword.

Forest Maze
When you get to the part of forest where you get trapt go north, west, south, west. This will take you to the mountain by the graveyard.

Thursday, July 21, 2011

Legend of Zelda: A Link to the Past Gameboy Advance Cheats

Super bomb
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Ice Rod
Go to where the witch's hut is located and pull up the rock. Go south, then go east There will be two caves, one open and one that needs to be bombed. Bomb it to get the Ice Rod.

Drastic Dark World Shortcut
Upon entering Dark World and completing the first dungeon, Link can enter the Thieves' Den dungeon in the Village of Outcasts and upon completing it, he can use the Titan's Mitt to get the Dwarves to upgrade the Master Sword from L2 to L3.

Blind Spot In Tile Trap Rooms
In rooms with the poltregeist tiles, stand at the edge of the room and face the center of the room. The tiles will bounce harmlessly off the shield.

Riddle Mini-Quest
Earn ten medals in the Four Swords mode to start the riddle quest with the Lumberjack in Link to the Past. Finish the Riddle Quest to obtain the "Hurricane Blade" skill.

Running Man
The running man in Kakariko Village, that dashes away from you each time you approach, can actually be caught up to. To catch him, run towards him with the Pegasus Shoes. It'll take some practice, but you can catch up to him. Nothing useful happens though, he just tells you about some various things that aren't very important. Still, it's fun to be able to catch him.

The Chickens Attack
The Chickens found in Kakariko Village and other areas have a vendetta against you; that is, of course, if you attack them. Hit a chicken enough with your various weapons, whether it be sword, arrow, bomb, whatever, and the chickens will come from all directions to peck you! It's a storm of chickens! Not really a useful secret, but a good one none-the-less, wouldn't you say?

The Waterfall of Wishing
A fairly important secret, the Waterfall of Wishing provides Link the opportunity to upgrade two of his very important items, his Shield and his Boomerang. The Waterfall of Wishing is located at the end of the river in which you get the Flippers from Zora, but on the opposite end of the river. Pass by the Witch's Hut, move the green stone to gain access to the river, and you'll be in the general vicinity. You need the Flippers to access the Waterfall of Wishing, however. Read the signs in the area to find its location, and then jump into the water. Swim north into a waterfall and you'll be in a secret cave. Now, approach the pond in the cave and it'll ask you to throw an item into the water. Throw your Shield in the water to get the Red Shield back, and your Boomerang in the water to get the Magical Boomerang back, both free of charge.

Unlock Sword Beam in Four Swords
Play Link to the Past and get the Master Sword in the Lost Woods (you will need all three amulets for this). Once you have the Master Sword, save your game. When you quit and start the game again, a message will confirm that you can now use the Sword Beam (when your heart meter is full) in Four Swords as well.

Hint: Hidden bee
There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

Glitch: Instruction manual error
Under the items for A Link To The Past, the Roc's Cape is listed. However, it is really the Magic Cape. The Roc's Cape is only in The Four Swords.

Glitch: Run very fast
Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.

Glitch: Turbo dig
When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.

Easy Rupees
After obtaining the magic bee, go to the man who sold you the bottle. Release the bee near him and he will buy it for 100 rupees. Go to the dark world and go into the store in town. You can now buy more magic bees and sell them.

Lower magic consumption rate
After you obtain the hammer in the Palace of Darkness in the Dark World. Return to Kakariko village in the Light world. Beside the Smith's house, you will see a pole you can now knock down with your hammer, proceed to jump into the well and walk into the door on the north end of the room. You will see a statue of a hand holding a bowl with a red substance in it. Use your magic powder on it and a little demon will appear claiming to curse you. He instead will put a 1/2 mark on the top of your magic gauge, making it use half the amount of magic to use your magic using items such as your medallions and rods.

Extra Fairy
When you see an ex-fairy (a skull with four red blocks on it) sprinkle magic powder on it and it will turn into a fairy.

Wednesday, July 20, 2011

The Land Before Time Gameboy Advance Cheats

Level Passwords
Level - Name - Password
1 - Dusty Desert - (none)
2 - Smelly Swamp - Spike, Cera, Littlefoot, Golden Tree Star
3 - Tall Mountains - Golden Tree Star, Spike, Ducky, Little Foot
4 - Dark Cavern - Golden Tree Star, Golden Tree Star, Cera, Spike
5 - Burning Mountain - Ducky, Cera, Golden Treestar, Cera

Tuesday, July 19, 2011

Lady Sia Gameboy Advance Cheats

Bonus levels
Get a "Perfect" rank in each level in a kingdom to unlock a bonus level for that kingdom. There is a bonus level in each of the four kingdoms.

Alternate ending sequence
Get a "Perfect" rank in each normal level and the bonus levels. An new sequence will appear after Onimen is defeated.

Monday, July 18, 2011

Kong Gameboy Advance Cheats

Level Passwords
Level - Name - Password
2 - The Jungle - JASON88
3 - Kong vs. Rat - CHIROS20
4 - New York City: The Museum - TANN29
5 - Kong vs. Ominous - SHAMAN70
6 - New York City: The Zoo - LUA28
7 - Kong Island - LORNA26
8 - Kong vs. Bad Cat - APBATO9
9 - The Swamps - RAMONE52
10 - Kong vs. Ominous - ONIMOUS52
11 - To The Sacred Temple - JENKINS48
12 - Kong vs. Clone - KEEPAL52

Sunday, July 17, 2011

Konami Krazy Racers Gameboy Advance Cheats

Speed Boost
To get a speed boost in Konami Krazy Racers, press the A button down the exact same time the 4th head glows when you are starting the race. If you do it correctly, you will start with significantly more speed.

How To Be In The "S" Cup
All you have to do to reach the "S" Cup is to win every Krazy GP up through the "A" Cup then it will unlock the "S" Cup.

Play as Vic the Viper
On Krazy GP Tournament, access Moon road, as soon as the race starts collect the first blue bell you see as soon as possible before anyone else gets it!. When you get to the first big turbo pad (these are the things that let you fly in the air!) as soon as you hit the first one, turn right and use the blue bell turbo you got before and while in the air turn right and use it. This should take you to a secret platform in the sky, collect the blue diamond and turbo back and finish the race!

Get the bear as a selectable character
When you are A-class licence, go to the champions cup race, and when you get to cyberfield 2, when you have done 2 laps and are on your final lap just before the finish line, go in between the two end crates and there should be a huge blue diamond, collect it and the Bear will be a selectable character !

Note: You have to do this on Krazy GP tournament.

Unlock The King
In Sky Bridge 2,grab the first blue bell you see. Then go to the huge jump pad and go all the way to the right and use your turbo from the bell you got and you will get a blue diamond from the platform. Go to the Character Select Screen and you will see a guy with yellow hair below the cat.

Note: You can only get this guy from Krazy GP.

Easy Way To Beat Chicken On Sky Bridge
Keep on racing until you get to about 30 or 35 meters away from the end. Then hold down B and Down at the same time. You should almost always win. There's a rumor that you can get a kind of permit if you always come in first on chicken.

Throw Bombs And Ice Crystals Forward
While Racing Press L and Up at the same time to throw bombs and ice crystals forward. Just press L to leave them behind.

Burst off the Line
If you push the accelerator just before the last starting light lights up, you will get a turbo start and pull away quickly.

Hint for Driver's License #1
If you are having trouble on Test one, License one, then you need to plan out the whole level. Every tree, every turn. You will need to get every lap under 20 seconds.

Saturday, July 16, 2011

Konami Collector's Series: Arcade Advanced Gameboy Advance Cheats

Frogger: Advanced Resolution
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Frogger title screen for higher resolution graphics.

Gyruss: Advanced Resolution
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Gyruss title screen for higher resolution graphics.

Rush'n Attack: Extra Lives
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Rush'n Attack title screen.

Scramble: Advanced Resolution
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Scramble title screen for higher resolution graphics.

Time Pilot: Bonus Level
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Time Pilot title screen. A prehistoric level will appear during gameplay.

Yie-Ar Kung Fu: Bonus Fighters
Press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at the Yie-Ar Kung Fu title screen. The bonus fighters will be unlocked after a single player game, or may be immediately selected in versus mode.

Friday, July 15, 2011

Klonoa: Empire Of Dreams Gameboy Advance Cheats

Avoid losing lives
To prevent a loss of a loss of a life, press Start when you have one heart remaining, and select "Retry". You will go back to the door you went through. This is good for health.

EX 3 option
Successfully complete the game after collecting all the gems to unlock the EX 3 option.

EX 2 option
Successfully complete the normal and bonus levels to unlock the EX 2 option.

EX 1 option
Defeat the final Boss to unlock the EX 1 option.

More lives
Keep entering the first Hoverboard stage. Get the first life, then keep going until you get to the hill with a sign. Jump to get the second life. Then, head for the finish line, and jump for the last life.

Thursday, July 14, 2011

Kirby: Nightmare in Dreamland Gameboy Advance Cheats

Sucking Up Enemies And Swallowing Them
To suck up enemies, press the B button. To swallow enemies, press Down on the control pad. Sometimes you can swallow enemies and get special powers. Kirby can get many powers, so swallow a lot of enemies.

Random Power
If you inhale two enemies with special powers, both different, you get a random power! This only works if you inhale enemies not an enemy and a discarded power.

Easy Boss Win
Here is an easy way to beat King DeDe. Go to level 7 and go to the first stage. Get the Laser power up and then leave the level. Go the Boss and kepp firing at him it will be a lot easier then with any other power ups.

Beat Woody
Use cutter kirby and shoot boomerangs while jumping in the air and don't let the boomerangs come back to you or use fire kirby and flame him.

Boss Endurance
When trying to beat boss endurance there are powers in the attacks some of the bosses make. Here is some of them - Spark, wheel, mike, fire, cutter, hi-jump, sleep, hammer, and sword. There are no powers for woody and King Dedede.

Fast Beat Bosses
This will only work if the boss moves. Get the Buring Power. Then go on a side of the boss and use the power to burn through him.

Unlock Metaknightmare
To unlock Metaknightmare you have to get 100% on both Normal and Extra Mode. On Metaknightmare you can play as Metaknight. But you can't save! This will take you at least 1 hour to beat it. You can play Metaknightmare as a sub-game.

Easily Defeat The Second Nightmare
The trick to beating the second Nightmare is when he shows his tornado, the weak spot, instead af going to it and jumping to hit it, stand from a distance, jump, and press 'B'. A star will go flying, will hit him (if you have good aim), and will take away 1/6 of his life!

Easily Defeat The First Nightmare
The first Nightmare is a big, purple and black ball. All of his attacks are easy to dodge exept the one where he takey four stars and launches tham at you. They either go strait or criss- cross! If you stay in the middle of the very left (right where the edge of the screen is), he cannot hit you with that attack no matter what! Remember to constantly use your star rod!

Unlock Extra Mode
To unlock Extra mode, get 100% on normal. In Extra mode everything is the same except you only have 3 health units.

Super Power
For a super power just get the ball power. Then hold (A) you should bounce higher and higher. You should start glowing with stars. You are unable to be hurt while you are glowing.

Unlimited microphones
In world 3: Butter building, at Level 1. Fight the clock that gives you microphones, Use 2 of the microphones but let 1 microphone remaining. Find the button to open the 1st secret, now comes the hard part. Jump onto the button while you use your last microphone! If done right, Kirby will have unlimited microphones. Note: you lose the power if you fall
into a gap, or get hurt by an enemy.

Tornado
Some information on the tornado move: if you are spinning, you can't stop like you do with the wheel. If you press B 1 time, you will stay on the ground. If you hold B, you will go up.

Block anything
When the laser ball, or something else that has a weapon that they dont need to be right by you to hit you with thing floats up,or walks up to you in a certain level,make sure that you have the sword power.Right when one of them uses their weapon,swing your sword.It will block their weapon,and it gives you a bit of time to swing at them before they come right back at you.

Random moves
The random moves you get when swallowing two abilities, depends on which you swallow first. The other one has absolutely no effect on the random move you get. This is what I've figured so far, the first move is which you swallow first, the second is what you get when you wait.
-------------
Stone=U.F.O.
Beam=Throw*
U.F.O.=Mike*
Spark=Hammer*
Fire=Wheel
Burning**=Needle
Ice=Crash
Ball=Fire
Laser=Ice
Freeze=Light
Tornado=Spark
Parasol=Stone (The complete opposite)
Sleep=Ball
Sword=Sleep
Cutter=Parasol
Wheel=Hi-jump
Crash=Cutter
Needle=Tornado
Light=Sword
Hi-jump=Backdrop

There has been thought about the random moves. For example, there are two Sparks in a room where you need Hammer.

*There are no random moves possible with this abilities

**There is no random move that generates Burning, as far as I know.

PS: Cutter is good against King DeDeDe.

Wednesday, July 13, 2011

Kirby & the Amazing Mirror Gameboy Advance Cheats

Ability Room
During game play, activate all the warping mirrors.

Arena Mode
Collect 100% of the treasures during game play.

Defeat Kracko
Get the Tornado ability before you get to him. When you reach him, hold B. Kirby will spin and go up. While spinning, keep hitting Kracko. Keep doing this until his life is gone. You can also do this with other Bosses.

Boss Rush Mode
Get 100% on a file.

Different Kirby Colors
Find cans of Spray Paint spread throughout the game.

Open the Power Center
Find and hit all of the Portal Switches in the different areas.

Sound Test
Find the CD Treasure (Find Musical Scores to unlock new tunes in it).

Use Metaknight's Sword
Defeat the final bosses.

Tuesday, July 12, 2011

Kingdom Hearts: Chain of Memories Gameboy Advance Cheats

Riku's story mode
Finish the story mode with Sora.

Cloud summon card
Defeat Hades.

Dumbo summon card
Finish "Monstro" level.

Mushu summon card
Randomly found inside one of the doors opened with the golden bar card.

Bambi Summon Card
Lead Pooh to the end of 100 Acre Wood.

Genie Summon Card
Defeat Jafar.

Simba Summon Card
Defeat Guard Armor.

Tinkerbell Summon Card
Defeat Captain Hook.

Monday, July 11, 2011

King Of Fighters EX 2 Gameboy Advance Cheats

Fight As Sinobu
Get to Master Orochi rank for all 27 characters.

Fight As Powered Sinobu
Get to Master Orochi rank with the Sinobu.

Alternate Ending Sequence
Successfully complete the game with Kyo, Iori, and Reiji.

Maximum Difficulty
Get to Master Orochi rank with Kyo, Reiji, and Moe.

Shortcut To Player Select Menu
Get to Master Orochi rank with Ryo, Yuri, and Takuma.

Story Mode Toggle
Get to Master Orochi rank with Iori, Jun, and Miu.

Time Attack Mode
Get to Master Orochi rank with 18 characters.

Sunday, July 10, 2011

King Of Fighters EX Gameboy Advance Cheats

Unlock Yamazaki
Successfully complete the game as Ryo under the very hard difficulty setting in single mode to unlock Yamazaki.

Extra Strikers
Successfully complete the game with any team to unlock K', Maxima and Vanessa at the bottom of the character selection screen.

Fight as Iori
Successfully complete the game with the Hero Team.

Fight as Geese
Successfully complete the game with the Fatal Fury team.

Alternate costumes
When selecting a character, press L (clone costume of your enemy if you are fighting yourself) or R (different costume).

Saturday, July 9, 2011

Kao The Kangaroo Gameboy Advance Cheats

Trade Village
Coin, Flag, Bomb, Boxing Glove, Kao's Face.

Peril Desert
Heart, Coin, Flag, Boxing Glove, Kao's Face.

Never-ending Slide
Flag, Coin, Heart, Boxing Glove, Kao's Face.

Mythical Caves
Mushroom, Evergreen, Fish, Boxing Glove, Kao's Face.

Megasaurus Ferocious
Fish, Owl, Butterfly, Boxing Glove, Kao's Face.

Lost Village
Evergreen, Fish, Owl, Boxing Glove, Kao's Face.

Little Valley
Butterfly, Bird, Key, Boxing Glove, Kao's Face.

Lightning Speed
Palm Tree, Heart, Coin, Boxing Glove, Kao's Face.

Island Shores
Coin, Heart, Palm Tree, Boxing Glove, Kao's Face.

Ice Caves
Key, Key, Kao's Face, Boxing Glove, Kao's Face.

Hypnodjin
Bomb, Flag, Coin, Boxing Glove, Kao's Face.

Hunter
Palm Tree, Lamp, Frog, Boxing Glove, Kao's Face.

Holy Temple
Bomb, Kao's Face, Boxing Glove, Boxing Glove, Kao's Face.

Frozen Lake
Bird, Key, Frog, Boxing Glove, Kao's Face.

Evil Descent
Owl, Butterfly, Bird, Boxing Glove, Kao's Face.

Deadly Waterfall
Boxing Glove, Mushroom, Evergreen, Boxing Glove, Kao's Face.

Crocodile Island Password
Heart, Palm Tree, Lamp, Boxing Glove, Kao's Face.

Big Blizzard Password
Lamp, Palm Tree, Heart, Boxing Glove, Kao's Face.

Bear Peak Password
Frog, Frog, Kao's Face, Boxing Glove, Kao's Face.

Ancient Ruins Password
Flag, Bomb, Kao's Face, Boxing Glove, Kao's Face.

Friday, July 8, 2011

Thursday, July 7, 2011

Jurassic Park 3: Primal Fear Gameboy Advance Cheats

Survival mode
Successfully complete story mode to unlock survival mode.

Stage select
Successfully complete a level in story mode to unlock it under the Stage Select option.

Music test
Successfully complete the game in story mode to unlock the "BGM Test" selection under the options menu.

Sound effects test
Successfully complete the game in story mode to unlock the "SE Test" selection under the options menu.

Defeating T-Rex (stage 1 and 8)
You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated.

Escaping Spinosaurus rampage (stage 1 and 8)
In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck.

Defeating Dilopholsauruses (stage 2 and 8)
Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses.

Defeating Blue Raptor (stage 5 and 8)
The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him.

Defeating Red Raptor (stage 5 and 8)
The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys.

Defeating the Giant Pteranadon (stage 6)
There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away.

Defeating Compys (stage 7 and 8)
When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.

Wednesday, July 6, 2011

Jurassic Park 3: Park Builder Gameboy Advance Cheats

Start with no dinosaur DNA
Enter Zero-Park as a park name.

Start with maximum money
Enter Bonus-Park as a park name.

Start with twenty buses
Enter Luckybus-20 as a park name.

Start with all shop items
Enter Items-park as a park name.

100% confidence
Enter Confidence100 as a park name.

Men will love your park
Enter Men's-Park as a park name.

Everyone will love your park
Enter Love-Park as a park name.

No trees
Enter Isla Sorna as a park name.

More vegetation
Enter Isla Nublar as a park name.

Tuesday, July 5, 2011

Jurassic Park 3: Island Attack Gameboy Advance Cheats

Escaping Spinosaurus rampage (stage 1 and 8)
In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck.

Defeating Compys (stage 7 and 8)
When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.

Defeating the Giant Pteranadon (stage 6)
There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away.

Defeating Red Raptor (stage 5 and 8)
The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys.

Defeating Blue Raptor (stage 5 and 8)
The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him.

Defeating Dilopholsauruses (stage 2 and 8)
Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses.

Defeating T-Rex (stage 1 and 8)
You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated.

Sound effects test
Successfully complete the game in story mod to unlock the "SE Test" selection on the options menu.

Music test
Successfully complete the game in story mod to unlock the "BGM Test" selection on the options menu.

Stage select
Successfully complete a level in story mode to unlock it in under the Stage Select option.

Survival mode
Successfully complete story mode.

Monday, July 4, 2011

Jurassic Park 3: DNA Factor Gameboy Advance Cheats

Hard Mode
Once you beat the game, you can play a more difficult version.

Fast DNA rotation
This is useful when at the DNA sequence once you get the Base DNA. If you are waiting for a hole in the DNA to slowly appear, rapidly press B until it is in shooting range.

Sunday, July 3, 2011

Jurassic Park 3: Advance Action Gameboy Advance Cheats

Survival mode
Successfully complete story mode to unlock survival mode.

Stage select
Successfully complete a level in story mode to unlock it under the Stage Select option.

Music test
Successfully complete the game in story mode to unlock the "BGM Test" selection under the options menu.

Sound effects test
Successfully complete the game in story mode to unlock the "SE Test" selection under the options menu.

Defeating T-Rex (stage 1 and 8)
You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated.

Escaping Spinosaurus rampage (stage 1 and 8)
In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck.

Defeating Dilopholsauruses (stage 2 and 8)
Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses.

Defeating Blue Raptor (stage 5 and 8)
The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him.

Defeating Red Raptor (stage 5 and 8)
The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys.

Defeating the Giant Pteranadon (stage 6)
There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away.

Defeating Compys (stage 7 and 8)
When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.

Saturday, July 2, 2011

Jonny Moseley Mad Trix Gameboy Advance Cheats

Higher jumps
Press and hold B when skiing, then release when you get to a ramp and do a trick.

Friday, July 1, 2011

Jimmy Neutron: Jet Fusion Gameboy Advance Cheats

Passwords
Level 2 - z91td?93
Level 3 - h9g!pzqg
Level 4 - d9f5Q?p3
Level 5 - 9!!jf93s
Unknown - 9!!8f93s